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Doom ReTeXturing utility

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I'm working on an automatic retexturing program for the DooMsday engine (JDooM for now).The goal of this utility is to make possible automatic texture refiltering for I/PWADs. This page is the project features definition page and progress report page.

Project News

SkyJake has added HQ2x filters on DooMsday engine.I think 3x and maybe 4x will follow... ...So the project DTRX is paused, time for me to redefine the goals of the project and find it a real usage.... and time ....

Last news :Project paused...

Credits

A big thank to Skyjake (DooMsday engine author) for the help provided about hires textures features. Another big thanks to the Maxim Steppin for his excellents filters and his assembly language adaptation (I don't understand C/C++)

Development news

Completed

To Do

FEATURES

SCREENSHOTS

DooM2 texture with linear filtering

Classic filtering in DooMsday engine

linear filtering and HQ3x filter

Same with HQ3x...

Good looking on dark zones.

Experimental Alpha with HQ4x : Sprites have good looking on dark zones.